Hotel Dimensia

This is the second puzzle of the Deep, Dark, Forest in Logical Journey of the Zoombinis. This is the puzzle that appears after the first checkpoint.

Premise Edit

Each Zoombini needs to find a room in the hotel before Ulla leaves for the night. Zoombinis who share features may bunk together. Other Zoombinis must find different rooms. The puzzle starts with a row of five rooms. As the difficulty increases, columns, closed rooms, and rooms within rows and columns are added. to each column, row, and section. There is only a certain amount of "time" until the hotel closes indicated by the clock. but time actually passes when a Zoombini is kicked out of a room.

Solving the Puzzle Edit

At each level solving the puzzle means figuring out how many characteristics Ulla cares about and which ones she's sorting Zoombinis by. At each level the number of failures allowed is marked by the lighter-colored section on the clock. Each misplacement advances the clock by 5 minutes.

General Solving advice: The first Zoombini you place may go in any room and then the others must fit around him or her. You cannot remove a Zoombini from a room once it has been placed (although you can pull it out to the doorstep to see all its characteristics). Work through your Zoombinis from those that have lots of characteristics in common to those who are most unusual. Each time a Zoombini is dropped from a room that's already occupied you know that it's different from the Zoombini in the room in a way that Ulla cares about.

Not So Easy Edit

Ulla cares about only one characteristic (hair | eyes | nose | feet) on this level. You have 5 failures available until she warns you and 7 until she closes shop.

Oh So Hard Edit

Ulla cares about two characteristics at this level. Now you have rows and columns. There are 25 rooms but you have only 16 Zoombinis so several rooms will be empty. Zoombinis may end up doubling up.

Very Hard Edit

Ulla still only cares about two characteristics on this level but several of the rooms have been busted up by Fleens and are not available. It is easy to end up with Zoombinis who should go in a closed room but can't and end up going back to Shelter Rock. Ulla will allow 8 failures at this difficulty.

Strategy for Very Hard

You can plan ahead by graphing the characteristics Zoombinis have and then working out which graphs fit the rooms that are available.

Very, Very Hard

On this level, Ulla cares about three characteristics. The third characteristic is represented by doors around a given tree trunk.

Strategy for Very, Very Hard

You need two Zoombinis (one for backup) with three features in common with a third Zoombini. You have to place the third zoombini in one of the rooms (most preferably the corner rooms) and place the two Zoombinis you had in one of the rooms. You have to place them in these four rooms according to the first zoombini you placed:

  • Same column, Same row, Different section
  • Same column, Different row, Same section
  • Different column, Same row, Same section
  • The room where you placed the first Zoombini

This will show you which two features correspond to the column, row, or section. Your fourth Zoombini should have at least one feature that is the same as the first three (i.e. if the first three Zoombinis have shoes and sunglasses, your fourth Zoombini MUST have either shoes OR sunglasses). This should tell you what each column, row, or section corresponds to. You can sort all the other Zoombinis into the other empty rooms.

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